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A little write-up of how the procedural cycling animations work. I will go over the concept, not over specifics of code. Use it as a base for what you can do with it.
This is very WIP and there might be other/better solutions for a lot of things.
#indiedev #proceduralanimation
getting lost in details again … 😸
#madewithunity #indiedev #lowpoly
I did some optimization on the cat (I find this pretty satisfying for some reason). It's now down to ~850 tris (from ~1600) and also bends nicer. The bike now has more polys than the cat.
#lowpoly #BlenderNPR #b3d #indiedev
Doing some detail work on the player character.
#screenshotsaturday #lowpoly #indiedev #b3d