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I'm almost done with the rigging. Just needs some extra topology to prevent weird curves and maybe IK/FK switch for arms. I have never tried doing that on blender.
Decided to go with this instead. It looks more like the original series and blends better with other people's parts. It's also extremely cheap to render.
Dug up this 2 year old file from my WIPs today and actually made some progress 💪🎨. Hopefully I get to finish it tomorrow.