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The Infernal Train as viewed through the dark simulation of Umbraland. We'll have a live stream later this week on my Twitch Channel where this and other Alice: Asylum news will be discussed. Image: @OmriKoresh
https://t.co/28K1dwcMc8
I don't know much but I know if EA ever made it possible for us to develop Alice: Asylum, it would be an insanely stunning game in terms of level design and visuals. Who doesn't want to explore these places? WOo.
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The latest exploration of Umbraland (the area of Wonderland we visit once Shadow Alice has taken over) features a scene from Hatter's Lab. This area may be familiar to those of you who played the original Alice game many years ago.
I scheduled a post over on @patreon that'll go live at midnight tonight (HK time). In that, I shared all the Shadow Alice concepts and Harvest Dress images we've done so far. Here's on from @OmriKoresh
We'll Crowd Design the concept and LOCK a look for Shadow Alice. Join us!
Some new Alice: Asylum art posted over on my Patreon along with a question about your favorite melancholy classical music. Join the Crowd Design discussion and get your voice heard with the Insane Children.
You might even learn what's up with "Umbraland" 🌚
Some more of the incredible art being produced by the Alice: Asylum pre-production team (Yay, Adam!). You can learn more about our efforts, Alice: Asylum, and this image over on my @Patreon
https://t.co/eT1fzUCTtr
We're streaming on Twitch later today. We'll review the Alice: Asylum design bible with Alex Crowley; talk about the latest Plushie Dreadful designs; and give away PRIZES 🎉
https://t.co/VJG1WsBEgZ
I'll explain "why you no demo smh?!" on tomorrow's live stream. In the meantime, this amazing illustration from @OmriKoresh ❤️❤️❤️
https://t.co/4QBcrnmHMN
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