Environment Artist @SuckerPunchProd, Gamer, コーヒーが好き, Loves pink, Eater of cup ramen, and definitely a cat girl. Opinions are my own.(She/Her)
ENG|日本語を勉強する
Today's Artstation challenge progress.🌸🌸🌸
Today I got the last of my sculpts prepped for retopo, Worked on my crystal shader (Colors not final) and finished up the character retopo and did a bake test on her.
Today was spent working on getting my potion mesh retopologized. I got everything on it completed and even managed to do a test bake for it's maps.
I also god a huge start on the character retopo. The topology on her isn't the best but character modeling is far from my forte.
Oooof!
I am finally done with the base meshes for the Relic Shrine prop! I will begin sculpting tomorrow!
For now you'll all have to settle for seeing some duplication magic to preview the final prop shape. 🌸🌸🌸
Finished up the base mesh for the pillar portion of the asset. I spent a bit more than I planned on this due to all the complex shapes but I think it was well worth it. 🌸🌸🌸
Smol update, I'm trying to really knock out the shapes before taking it out of Maya. I honestly didn't expect this to be nearly this complex. I am really getting into it though!
Can't wait to get the base mesh done so I can start sculpting! <3
I think I'm to a point where I'm satisfied with the potion character. Still a little more work I'd like to do on the potion but I'd like to let it stew in my mind a bit so I decided to move on and start working on the relic shrine prop.