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@dogspinster For beginner stuff that ain't too shabby. These were my first few 3d models. It takes time.
Happy #ArtStationDay all ya art nerds.
https://t.co/tOIhLoVL97
The lowpoly, baking, and UVs from this put such a sour taste in my mouth. I ran into so many issues that I often thought about just shelving her and running away.
An oldie but a goodie
Visual Clarity in Character Design (Part I)
https://t.co/rOMR57D9eR
These models part of a batch of my first paid 3d art that I ever did back in 2011-12, and they hold up way better than some of my first environments.
For the paneling I'd actually sketch some polypaint in zbrush, then clean it up in PS.
#gameart
I had the pleasure of watching Porco Rosso last night for the first thime, and this is how I feel about it.
Thinkin bout some more fan art sculpts to get the rust off and sweep the dust out. I really don't sculpt all that much anymore in my env art workflows, but I miss it.
https://t.co/4shAJbHvTY
Here are the #4Games I've spent the most time developing Each has come with their own unique set of challenges. Remote team indie massive success, to Viacom influenced DLC, then a completely new IP in a new engine that was a commercial flop, to big old blizzard, now remote again