Ron Ashtianiさんのプロフィール画像

Ron Ashtianiさんのイラストまとめ


Dad x3, Artist, Author, Chair at @NequinoxStudios NED @SteamforgedLtd & @thursday_big Ambassador @Specialeffect, BIMA & GIBiz top 100 peeps, @atomhawk Founder
ronashtiani.com

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More trips down memory lane, this time some concept work I directed for a WWZ game idea I was working on. I am a massive fan of the novel by amazing art from my atomhawk Co-founders and Corlen Kruger

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Way back in 2008 I had an idea to reboot the classic 80's arcade game "RAMPAGE" and I worked with Corlen Kruger to create a piece of key art for the pitch deck. We were going to make it in UE3 with fully destructible environments.

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Many years ago I had an idea for a Wipeout meets Burnout style cyberpunk racing game with vehicle to vehicle combat code named "Neo Racer" we did some art......might have been cool?

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When you are art directing, sometime the only way to explain the idea is to pose as a model for artists..... and then let them fill your mouth with tentacles :)

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Following up on my last post showing concept art from the John Carpenter's THE THING games I art directed, here are some more concepts for various Thing creatures.

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This morning introduced me to AI based art tool Fascinating, not only as an artist myself but also from a business disruptor perspective. I was able to generate alternate faces for a piece of character concept art and also a landscape in minutes!

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5 years ago I realised that becoming a CEO had taken me far from my original craft. Not making any art for several years made me miserable. I vowed to ignore my fear of being rubbish and do this image. I haven't looked back since. It is never too late!

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A few more bits, not sure I ever showed you these

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Dead space was 7 years after the last THING game so yes, almost definitely. These concepts are from 2001

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Many years ago, I pitched an idea for a WWZ video game that was going to be my return to the Horror genre after JC's The THING (Great work by artists , Corlen Kruger)

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