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making an AR 3d picture🍀
1. generate an image with Stable Diffusion
2. generate a hight map with DeepBump and modify it
3. export glTF and convert it to USDZ
4. display it in AR with Reality Composer or ARQL
Blender add-on: HugoTini/DeepBump🍀
generates normal & height maps from single pictures.
- Blender 3.3/M1 mac ok
- Cycles for displacement mapping
GitHub 👉https://t.co/gxoEcSEHc5
modeling for AR with newly Kushiro Color Stop Shader https://t.co/BHGFUyI8nA : 🍀
1. bake a texture on Blender with the shader
2. convert to USDZ with RealityConverter
3. push it to iPad with RealityComposer
4. show it as AR on iPad
Thanks for your kind support, @kushirosea 🙏