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There is a great anguish behind this image that only the most ardent Mega Man ZX players can isolate and recognize
I know some people are miffed the Zero/ZX Collection doesn't use the remastered tracks for each game, but that's way more of a non-issue compared to what happened with the cutscenes.
Toru Nakayama's art is too good to be done dirty by smoothing filters.
Who was the maniac that decided the Zero/ZX Legacy Collection needed permanent filters over every cutscene?
I just wanna talk for a lil bit, tell him to turn on his location
As cool as all these new MMX figures and statues outta WonFes are, I'm waiting for a company strong enough to make figures based on the BEST armors in the franchise
After many delays and hardships, volume 2 of the Mega Man Xstreams will come to a close, with the last episode of the Keiji Inafune dunking chronicles airing TOMORROW
SUNDAY, 5 PM EST
THE FINALE OF THE XSTREAMS
https://t.co/5vfkXFwmj5
In 2018, Mega Man 11 was released, ending a dark, 6-year period following series' producer Keiji Inafune's departure from Capcom, which plunged the IP into dormancy. The title has since become a million seller and revived the series, long before Yandere Simulator was completed.
The King of Fighters XIV was announced in 2015, ending SNK's long focus on pachislot machines, marking their grand return to full video game development, and released in 2016 before Yandere Simulator was completed.
Yandere Simulator is a game that started development back in 2014, and has (infamously) made almost no real progress in the near-6 years since.
In this thread, we will chronicle all the big "NEVER EVER" releases and events that saw the light of day before Yandere Sim ever did.
It's honestly still amazing to think about how mind-blowing GGXrd's art style was when it was revealed in 2013, followed by the techniques used in its development being incorporated into other ArcSys games, constantly being refined up until it went back to Guilty Gear again.