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For this #screenshotsaturday we want to share this #conceptart of how we visualize the first city from the blockout. Do you like it?
We'll be uploading more #concepts here and in https://t.co/qyXwZpcxiK, so keep you updated!
Hey, look at this, Ayana now can jump from the shadows! This adds even more agility to the movement and opens more possibilities. What do you think?
#screenshotsaturday | #unity3d | #gamedev | #indiegames | #madewithunity
Here you have the new rock #material we have been working on! You also can see its descomposition. Do you like it?
#GameDev | #IndieDev | #Indie | #IndieGameDev | #EnvironmentArt
We've been working in more materials and pieces for our modular houses. Here, a new material and the piece, with its UV.
#GameDev | #IndieDev | #Indie | #IndieGameDev | #EnvironmentArt | #3DModeling
Here, more pieces of our modular houses. By working in individual walls, we can easily create different varieties of houses in the game by combining them.
#GameDev | #IndieDev | #Indie | #IndieGameDev | #EnvironmentArt | #3DModeling
Doing some testings in #SubstanceDesigner with new materials for the Mesopotamic city. This is how they look at the moment (without any post-processing).
#GameDev | #IndieDev | #Indie | #IndieGameDev | #EnvironmentArt
We're very happy to announce we'll be attending @gamescom next week! With a brand new vertical slice and a trailer of Project Atlas!
Hands up if you are attending too!
#indiedev | #IndieGameDev | #gamedev | #gamedevelopment | #indie
Here you have, the progress of creating Ayana since the beginning of development. There's still work to do, but you can see the main changes:
#indie | #indiedev | #indiegamedev | #gamedev | #3dmodelling | #characterdesign
We have been testing the new character controller, with some changes that we hope you will like. Now, you will be way more agile, and will be able to jump!
This is a first view, but it opens a huge range of possibilities not shown yet.
#indiedev | #madewithunity | #gamedev