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Some Progress shots and design work behind the second part of the campaign I'm creating. Watch your step when crossing bridges!
#WIP #leveldesign #L4D2
Basic blockout I did today for L4D2 following the linear design with small branching paths. The survivors battle their way up a hiking trail and camp to reach the forest lift.
#WIP #leveldesign #L4D2
I always liked the catwalk before entering the Tank Hanger, something about seeing a level before you infiltrate it made the game so much more exciting. When your plan goes off without a hitch it always feels good.
#UnrealEngine #leveldesign
The beginning of the final grey boxed level I'll be doing. Reconstructing pre-existing levels is a nice way to learn more about previous design choices and what made them appealing to the player. Hope to learn more always!
#UnrealEngine #leveldesign
The grey boxing of the Heliport is almost done, just working out the smaller details like lighting and doing a little cleaning.
#UnrealEngine #leveldesign
WIP screenshot of another reconstruction of a level, I'm planning on making the first three levels of Metal Gear Solid through Unreal.
#UnrealEngine #leveldesign