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CREATOR ART DIRECTOR 美術監督 BATTLE PLANNER プランナー (PART TIME SHUFFLE) Game Designer - BitEgg (PATREON patreon.com/c/BeefyKunoichi
patreon.com/BeefyKunoichi

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But I also think allowing me to play both Rolento and Krauser in one game, is way too beneficial for me. I'd have wayyyy too much fun. agrees I'm sure XD

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When Yamazaki does Hebi Tsukai, he does a "shiyaaa~~" battlecry that drags out.

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The idea was taking the forward movement of the roll and using the distance he takes up to put INTO the special move of your choice. While it didn't increase the range of the special move it did something that changed the competitive scope of the game for many years to come.

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In most KOF games, rolling could be done either forward or backwards, but in the crossover games made by Capcom rolling strictly allowed forward movement.

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