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Creator-Part Time Shuffle (Writer/Artist/Creator)さんのイラストまとめ


CREATOR ART DIRECTOR 美術監督 BATTLE PLANNER プランナー (PART TIME SHUFFLE) Game Designer - BitEgg (INQUIRIES) - jsjrstanley gmail.com) PATREON (No AI)
patreon.com/BeefyKunoichi

フォロー数:2715 フォロワー数:3930

It's not to say that saturated hues don't appear--they just do under a different slightly different color grade or set of palettes which reminds me a lot of Bebop TV and Knockin' On Heaven's Doors variance in color direction/treatment.

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Gilligan still uses color to signify certain feelings but the palettes feel slightly different very similarly to how Cowboy Bebop TV has a comparatively garish palette when compared to the subdued hues in Knockin' On Heaven's Door.

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I might have to just draw that. I haven't drawn her eating that specifically but this is her vibe for sure!

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I also have a Patreon that allows you a behind the scenes look at my work as well as an indie project I'm working on called Part Time Shuffle! If you want to join, check the link here! https://t.co/cjBcNYspbK

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It makes me think that Capcom wants you to use different normals in Neutral. Stand Fierce (HP) at max range might be something that is good for safe pestering with certain special moves (Hayagake into sp move). Stand Strong (MP) seems like it'll be decent similar to older games.

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This reminds me of similar concepts about Meter Management from older games, so it will be important to think about how you spend you resources in a classic way with her Install but for her other resources, you have to give heavy consideration to Burnout.

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Capcom did something here that I've been hoping to see again since the Alpha/Zero games--they allowed this normal to actually not only look as cool as its 2-D predecessor but also gave it a hitbox that allows the normal to have it's purpose as a great poke!

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There's more with other characters in the game such as Chun-Li's character select screen animation being an homage to 's Chun Li art.

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Being a Bushin Enjoyer, I want to break down some things I noticed about Kimberly in SF6. The first thing I noticed is the awesome homage to 's art during the production of Alpha/Zero 2.

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