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ʟᴜɪs ʜᴇʀɴᴀɴᴅᴇᴢ ⚡さんのイラストまとめ


Artist, Game & Sound Designer. I made Jazzpunk with @skeletonshark
necrophonegames.com/jazzpunk/

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1. Bebe's Kids
2. Beavis and Butthead Do America
3. Fern Gully
4. Tiny Toons - How I spent my Vacation
5. We're Back!

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Shadow Man - I assume this is based off an unpopular Comic book, cause its got more lore than I care about. A fairly dreary affair — and not in a cool way. Lot of wandering round brown swamps, dusty bogs, etc. Something about Voodoo. Chock full o' FMVs. Good Texture work tho

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Sentient - interesting first-person adventure thingy. obscure. Apparently has branching story crap — didn't get that far. lowpoly environments are simultaneously amazing and utterly horrid. characters are just hideous. wears System Shock and UK-indie roots on its sleeve. ✔

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ie: a black void with a bunch of neon cubes and grids. So I turned to print media, still the main form of mass communication in the 50s, and imbued the "Wetworks" with the visual language of print; letraset, schematics, CMYK offset printing, electrical symbols, moire patterns

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Jazzpunk is a cyberpunk game that takes place in an alternate reality 1950s. One very important design goal for me was to find a way to convey kind of "1950s cyberspace" that rejected the tropes that were cemented and have hung around since Tron was released in 1982 --

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A common misconception is that Jazzpunk is my natural, default art style; its not. It was specifically adopted and developed for that project. Here's an early (2007) prototype of me trying to figure out a Pay Phone, and a later iteration (2010~), when the style was better refined

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literally everyone downtown last night:

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here is a very accurate transcript of the entire event:

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