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A Dros Boss… or at least his eyeball. #gamedev #gameart #steamgame #pcgames
Alchemy carts are bigger on the inside than outside. It’s like a Tardis thing. #drosgame #indiegame #indiedev #gameart
'Drognaughts' are huge, stage-size enemies that we're currently designing and adding to @DROS_game. #conceptart #gameart #indiegames #indiegamedev
Not all characters in @DROS_game are slimy and dangerous. Tilda is perfectly pleasant archaeologist trapped inside the 'Machine' like everyone else.
#indiegames #IndieGameDev #gameart #characterdesign #characterart
@DROS_game is about two unlikely heroes and a whole lot of goo. Give our demo a try😁
https://t.co/DYvP8jBF3r
#indiegames #gamedev #Kickstarter #IndieGameDev #Steam #NintendoSwitch
Painting up little preview shots for the stage selection screen in @DROS_game. Having an enemy or character in the shot works better. #gameart #gamedev #indiegames #indiegamedevelopment #NintendoSwitch #Steam #conceptdesign
Shot breakdown for @DROS_game. @TimboMolony and I are working on some cool title animations for each stage. #indiedev #indiegames #3dart #gamedevelopment
Cutaway-style concept art for the 'Prologue' in @DROS_game #gameart #ConceptualArt #indiegamedeveloper #indiegame #NintendoSwitch #Steam
@DROS_game is being composed by electronic music pioneer @arovane1. Here's an earlier concept I sent him to begin the process. From a single image Uwe has the ability to extract and craft a range of incredible soundscapes. His process is inspiring.