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105 - Marowak
Type: Ground
Abilities: Rock-head, Lightning-rod, Battle-armor
#GEN1
104 - Cubone
Type: Ground
Abilities: Rock-head, Lightning-rod, Battle-armor
#GEN1
103 - Exeggutor
Type: Grass / Psychic
Abilities: Chlorophyll, Harvest
#GEN1
102 - Exeggcute
Type: Grass / Psychic
Abilities: Chlorophyll, Harvest
#GEN1
101 - Electrode
Type: Electric
Abilities: Soundproof, Static, Aftermath
#GEN1
100 - Voltorb
Type: Electric
Abilities: Soundproof, Static, Aftermath
#GEN1
99 - Kingler
Type: Water
Abilities: Hyper-cutter, Shell-armor, Sheer-force
#GEN1
98 - Krabby
Type: Water
Abilities: Hyper-cutter, Shell-armor, Sheer-force
#GEN1
97 - Hypno
Type: Psychic
Abilities: Insomnia, Forewarn, Inner-focus
#GEN1
96 - Drowzee
Type: Psychic
Abilities: Insomnia, Forewarn, Inner-focus
#GEN1