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611 - Fraxure
Type: Dragon
Since a broken tusk will not grow back, they diligently sharpen their tusks on river rocks after they’ve been fighting.
#Gen5
610 - Axew
Type: Dragon
They mark their territory by leaving gashes in trees with their tusks. If a tusk breaks, a new one grows in quickly.
#Gen5
609 - Chandelure
Type: Ghost/Fire
It absorbs a spirit, which it then burns. By waving the flames on its arms, it puts its foes into a hypnotic trance.
#Gen5
608 - Lampent
Type: Ghost/Fire
This ominous Pokémon is feared. Through cities it wanders, searching for the spirits of the fallen.
#Gen5
606 - Beheeyem
Type: Psychic
It can manipulate an opponent’s memory. Apparently, it communicates by flashing its three different-colored fingers.
#Gen5
604 - Eelektross
Type: Electric
They crawl out of the ocean using their arms. They will attack prey on shore and immediately drag it into the ocean.
#Gen5
601 - Klinklang
Type: Steel
Its red core functions as an energy tank. It fires the charged energy through its spikes into an area.
#Gen5
600 - Klang
Type: Steel
By changing the direction in which it rotates, it communicates its feelings to others. When angry, it rotates faster.
#Gen5
599 - Klink
Type: Steel
The two minigears that mesh together are predetermined. Each will rebound from other minigears without meshing.
#Gen5
598 - Ferrothorn
Type: Grass/Steel
It fights by swinging around its three spiky feelers. A hit from these steel spikes can reduce a boulder to rubble.
#Gen5