//=time() ?>
@Wazzaldorp if there's one thing i can understand with that argument, it's the environmental design
the original crash games were very rich with texture, everything looked rough and gritty, while crash 4 has a lighter, more whimsical look with heavier use of solid colours
why is isometric platformer considered its own subgenre on wikipedia, yet 2d or 3d platformer isn't?
what makes spyro the dragon so different from spyro: season of ice other than the fact they're played at different camera perspectives?
@KatieChrz also would be nice to see forces' in-depth customisation again... either creating OCs (with extra features compared to last time) as a post-game thing or applying whatever onto sonic during your playthrough
i require sonic in the GAMER hat. can't let this feature go to waste.