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As we await the @RivalsOfAether update, here's a bit of a late update on my progress on @YeahBeezii 's Ash mod! Up Spec, Down Spec, and her Heavy's have been finished! US is planned to be a bit of a mix of Link and Hero's, and DS inches her forward defensively! #RivalsofAether
Some Threadbound Cross @Starwarriors__ concept art and notes for potential outfits, enemy designs, bonus weapons, magic, ect. (disclaimer: not all concepts are guaranteed to be in Re:Mend)
Now here are my other #4styles / #fourstyles
Ash ( @YeahBeezii 's oc) Mod for #RivalsofAether update! Attack animations have been adjusted and given a bit more detail for her tilts, and I've begun working on her specials! Neutral B charge inspired by Little Mac and Dudley, a side special similar to Fox's.
Another preview for the mod of @YeahBeezii 's character Ash for #RivalsofAether
These are her down tilt, forward tilt, up tilt, and dash attack respectively. It's a bit more apparent in these that I've taken inspiration from Dudley and Steve Fox with these animations.
Orange Natukat August
Uh... it's August, I guess. I'da know man it's been like 10 months of drawing half body shots of Natukats and it's been hard enough to even get around to draw anything.
Being the second strongest still means your FAR from being helpless.
Comabat's been getting a lot of art lately so I did an Updog doodle before bed.
Back at it again with @YeahBeezii 's Ash's workshop mod for #RivalsofAether . She does a bit of a cat wiggle when she crouches, her jump animation has her briefly punch the ground to give her lift, and her jab string leads with a quick jab to two quick hooks. (51 frames so far)
In light of the recent #RivalsofAether stuff I've been doing, @GirlyWolfPup just commissioned me to make a sprite of their character, Ceangal, in that same style! They fit pretty well with the game's aesthetic and palette limitations.
I took a swing at spriting @YeahBeezii 's Ash since I saw them mention the possibility of adding her in via the Workshop!
Running and punching like the...wind? I thought a ground fighter with an Air element might be fun, and compensate for recovery unlike a certain other boxer.