//=time() ?>
Free web fantasy console #quadplay beta 52 now online at
https://t.co/MlbtOxQAKf
This release includes high framerate support for mouse deltas...on a virtual 8-bit gaming machine?..because that's how I roll.
Windows, macOS, Linux, Rasberry Pi OS, etc. and all game controllers.
Here's a massive feature update for the open source #quadplay fantasy console, including the parallax camera.
Play our seven family-friendly games online on any device, and make your own on Mac, Windows, or Linux at https://t.co/MlbtOxQAKf
The RTXGI SDK we described at SIGGRAPH is now publicly available.
RTXGI accelerates ray tracing on all DirectX Ray Tracing GPUs at runtime and streamlines artist workflows.
Full dynamic GI for your game without noise, UV maps, or manual probe placement.
https://t.co/cy0fOhnOeJ
Here are the new NVIDIA drivers with Vulkan real-time ray tracing support for Windows, Linux, and Android:
https://t.co/UcTt467a05
Yan et al. 2018, Rendering Specular Microgeometry with Wave Optics
https://t.co/ympDQNmZqI
Chapter 15 of Computer Graphics: Principles and Practice is free online:
https://t.co/0VqqBzsBgZ
This is a deep dive (64 pages with code!) on the differences and enough information to implement each in software from scratch.
Now available: Majercik et al, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields, JCGT 2019
https://t.co/54zgk3TeoO
A noise-free, robust, and efficient dynamic irradiance approximation targeting global illumination for games.
The three shaders needed for the Phenomenalogicial Transparency that @mikemx7f and I collaborated on (https://t.co/qXJomd1vDt) are here:
- https://t.co/5S9Uxx2KJQ
- https://t.co/2dog5NO273
- https://t.co/aB1LPosAzi
Open source BSD license; use it anywhere you like for free.