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If you ever wondered why half of X5's art has proper proportions like the falcon armor and the other half having wack proportions, its because BOTH Ryuji Higurashi and Haruki Suetsugu worked on the concept art.
Frustrating or Dull.
Personally, I need to side with frustrating, since I'm a stone age gamer who doesn't mind stupid difficulty curves that much, even though I would never in my life call X6 a good game objectively.