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CG_Glodeさんのイラストまとめ


Senior Artist @ Psiclone.

Environment Artist, with an interest in stylized game art

Previously: Strawdog Studios | Eurocom

Views & opinions are my own :)
artstation.com/glode

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Some more hand painted meat from today. Bones aren't painted yet. Just having fun trying different things out with the sauce now. Figuring out how to make a nice roughness map for it so its not too overpowering with pbr.

Looking forward to putting all this together in engine

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WIP - some handpainted meat for the Dragon Environment firepit area.

Bones not textured yet :)

Painted in photoshop

Base sculpt done in zbrush

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Quick rock sculpt tonight for Rocking New Year.

Hope I can make something better tomorrow

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Day 4 of Rocking New Year is done, took just over an hour as I was a bit unsure what to do tonight. So went with a kind of throw back to an environment I made a few years back.

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First time jumping in for
challenge, a lot of fun so far.

Hope I'm doing it right!

Stopped at the 2 hour mark.

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Hi!

I'm Nathan, an environment artist who really enjoys stylized artwork and lighting!

I mainly work using Unreal Engine for my projects

You can check out more of my work over on Artstation:
https://t.co/QGXN7GTo0f


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Worked a bit on the main tree for this stylized Darksiders inspired piece today. Reworked the sculpt, lowpoly and texture. Just popped it inside Unreal Engine 4 as a test. UE4 environment is just basically blocking out right now and will change throughout this week :)

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Heres a quick test preview of the latest stylized environment from inside Unreal Engine. Inspired and roughly based on a concept from Darksiders Genesis by Baldi Konijin.I've not had a huge amount of time to do much with it. But everything is WIP right now and subject to change

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Progress on Rocky the Golem. Working on some zsphere root layouts now. Very excited to wrap him up today. But might just do a basic retopo of him as I don't plan on animating him

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Some updated WIP shots inside Unreal Engine 4 of my Prague inspired stylized piece. Managed to keep the scope small when compared to my last environment.

Worked in a lot of detail, progressed with lighting and worked more on shaders! Still a fair bit to do :)

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