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#leveldesign #tutor on a #blockout hall designed to block visibility between two areas then exapanded with height variety and asymmetry for more engaging combat and exploration. Adding interest to a simple area. #gamdev
Early blockout on my sm206 - Prototype, #Quake speedmap. #screenshotsaturday #leveldesign #gamedev
Blocked out a big boss arena on a stream this week. Working on the encounter now. Missing: one muzzleflash.
#TemptGame https://t.co/5uZK9nqia2 #gamedev #indiedev #leveldesign #gamedesign #UE4 #UnrealEngine #lowpoly #screenshotsaturday
Final image/vid for @Mapcore Doomtastic challenge. https://t.co/fBGDmjAduL
Fun, quick piece. #DOOM