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INACTIVE - now on bluesky -
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Professional Gamedev since 1994. Rendering+Optimization Programmer, TechArtist, Animation, VFX. GDC Advisory Board Emeritus

フォロー数:1161 フォロワー数:11413

if i streamed shader dev it would be hours of keyboard mashing, squinting at pixels, changing floating point numbers in code, and going 'hmmmm' till something looks neat.

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Treating shaders+math like paint+just 'fling it at the screen' , let numbers run wild+bend them back to visible range

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