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@pbmoj I don't think how I do hands is bad with my intended visual style, I just have to make it look consistent.
Consistency is STILL a problem with me unfortunately even with my change to vector-based art.
@DungeonMapMaker Congrats on the 50 milestone!
My work is vector-based art, characters, & designs!
#artshare #artistontwitter #vectorart #digitalart #characterdesign
Two of the space androids have a frightful encounter.
(See process below)
#vectorart #october2022 #artober2022 #originalcharacters #digitalartist
@RBlueberg Biggest thing for me I feel need for improvement is probably shading/lighting.
(Also typical posing and proportion stuff but focus here is shading/lighting)
Here's examples of work with heavy shading for examples to critique on.
@Vixvox3 I would say Mega Man's aesthetic was a definite influence of my general art style
(And these are more recent vector examples)
@Vixvox3 One OC I haven't draw recently (so excuse the non-vector art), this Gravity Witch, was made as a potential boss concept.
She'd use her gravity magic to float around, alter the environment, and pester the player.
Her concept & design has influence from Mega Man Zero/ZX bosses.
@Vilmssaarni @ArtMutuals Here's the art I often show to give people an idea of what I typically design. I do my work in vector!
#vectorart #digitalartist #characterart #graphicdesign
@greatgalaktyka My latest OC, Pent, almost falls under this?
Her hair is more maroon than pink, and her skin is technically "honey"/"almond" toned.
@fluffydezeehond I got this green-haired espionage android.
She also has chameleon-styled camouflage abilities.