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Prototype Build of Pandemic Studios "Destroy All Humans!" arround Marsh and April 2005 showing the last Mothership's early interiors, before another change with new improved designs which were ultimately kept in the final version of the game 👽🛸
Mighty Blisk concept arts and 3D model made/animated by Lachlan Creagh during the creation of Destroy All Humans! 2 - Make War, Not Love (2006). This large Blisk was supposed to be a boss fight. However, the model/idea were scrapped and sadly didn't make it to the final game! 👽
Early Loading Screen cards designed to introduce four of the five Invasion Sites (Las Paradiso, Sunnywood, Shenlong and Belleville) featured in "Destroy All Humans! - Path of the Furon" (2008). They were finally replaced by the ones visible in the final game version 👽
The Mothership's Furon Archives section in Destroy All Humans! (2005) contains references to the game development. If you're careful the room is also displaying two Crypto clones showing weapons cut from the final game. The Hypno-Beam and the early design of the Zap-O-Matic! 👽
Big Willy Unleached, the third entry in the Destroy All Humans! series for the Wii console, is the only game in the saga which introduced a second vehicle beside Crypto's flying saucer. The general design of this mecha was highly inspired on Big Boy Restaurant mascot statue! 🌭
Low-poly rigged 3D character models of unarmed Crypto-137 and Orthopox-13 for Destroy All Humans! (2005). These models were used ingame and also for "rendered in real-time" cutscenes (not for "pre-rendered CGI" cutscenes). Also, that Pox model is the one used for Pox Lab screen.
"Destroy All Humans! Path of the Furon" Animation test render created for a cutscene featuring the voice of John Grant Albrecht as Crypto-139 . The cinematic was made by Drew Shy, animator at "Crankypants Games" which was later renamed "Sandblast Games" in 2008. 👽