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I also want to point out 2 things
1.I was mostly using ortho as that was when I followed a lot of ArcSys' methods. However they work with set cameras so it works for them compared to us using all angles.
2.The forehead did connect to the hair before but it was extremely pointy.
I see people comparing their old art with their new again.
Lemme hop on this but make it 3D😤
#成長してたらRT見た人もやる
<-2019 ->2022
Probably the GGST I-NO model I did for an art contest before the game came out.
Rip that I didn't win but learning to replicate the GGST style from only a couple trailers helped improved my model and shader knowledge loads
+It's still one of my only few models to hit 1K https://t.co/7K40JMqhKb
I love how this Yuta face will work perfectly as a base for other JJK characters I decide to make
I mean look how easily a few changes makes it go from Yuta to Yuji
I hate spiky hair so much but alas
50% done on the hair mesh (no actual textures etc yet), now for the back
#bnpr #b3d #JujutsuKaisen0
Bro some of the replies I’ve been getting to this new YASUKE character I’ve been designing. 💀💀
Whilst drawing it, I was lowkey thinking she was the character that might get this attention but this deffo confirms it