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NONFLOWERS, by @LingdongH. A procedural generator for floral specimen illustrations. Lovely results. https://t.co/zS70mQurJR
I tried to get a similar image in VQGAN. Worse results in a fraction of the time, which is something! It seems to have difficulty interpreting concepts like "the sky is up" and "there's only one horizon." Additional parameters like "landscape" or "panorama" didn't help. Ah well.
Trying to determine if there is a trend developing in hobby games: Animation-inspired linework and cel-shading. (Pictured: Brew, Descent, and Earthborne Rangers.)
Any other recent examples or are these outliers?
Junk Orbit Release Day!
Junk Orbit Release Day!
Junk Orbit Release Day!
• Amazon:
https://t.co/ufDGBHD0Pj
• Renegade: https://t.co/qhO8ID4TYm
• And at your local game store!
Like and rate it on BGG: https://t.co/IY6pjGdpoh
🚨👻🚨
In stores this week: I Can't Even With These Monsters!
From @Level99Games, featuring art by @batesian! https://t.co/hr7RlOaa6w
I sometimes hear comments like "They only casted X as a token." And my response is "Okay, let's cast more then. Why just one? Why just two?"
🗣Nit-pickers! The city needs you to look at the Superhero rules for I Can't Even!
https://t.co/y1xxwaFoD7
https://t.co/KiKnrXQTz9
Excelsior!
The art direction behind "Curse You, Robin Hood!" feat. art by @MollyOstertag https://t.co/FbeA873Im0
Lane Brown: Illustration, Concept Design, Game Art
Available for freelance https://t.co/zvE0ZlMChY
/ht @portablecity