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After this was the "First Details" phase, where I put in basic particle effects, post processing, that kind of thing. This was obviously about the time @2DForever came on board because I freaked out about how long it was taking.
Once the puzzles were locked in and confirmed fun/ satisfying, I could justify spending time tinkering with what was called the "Broad Strokes" phase of doing visuals.
You can only erase one from existence forever, and they die painfully.
Which?
This brain in a jar was a joy to write, my favourite character in Clockwork God. He filters peoples' negative feelings, and it's left him as a racist Daily Mail reader. I want you to experience this character, he's the funniest thing I've ever written.
https://t.co/1lsoWRGBrg
'Lair of the Clockwork God' v1.016 is now live on Steam!
Patch notes here: https://t.co/7k1yPMV5HA
I'd never noticed before, but you can see his abs because it's been *ripped away*.
I always just assumed it was progressive forward thinking sexy armour from the future :(
@michaelfirman This one is called "Fire.png", because of the fire.
This version of the game had a heavy light focus, it used a 'cut through' camera technique that was blurred at runtime and looked gorgeous.
'Lair of the Clockwork God' is currently the 30th Best Game Ever of All Time (released on Steam in 2020).
I would love to see it go higher: if you've played it and not left a review yet, please please do. The reviews really do help it get noticed!
https://t.co/n2MxJMKdom