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@YuriMayori Hands need some work. Here, look at this. I made it using Blender's "Skin" Modifier. To use it, you just need a single vertex to start, then you extrude the vertex to make the shape. Pressing Ctrl+A will allow to scale the skinned geometry per vertex.
I also will need help with remaking the backgrounds in 3D. (If nobody can, I will just use the PC version's background pictures)