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Finally got Zangief down to a proper poly count to where his model can be compressed!
[hair is missing cause StudioSB doesn't render culling properly]
I smell a Belmont.... but this... this is totally a Alucard look-a-like in 2nd pic!
so Bloodstained Ritual of the Night uses Unreal Engine 4.18, that's friggen sweet~
2nd pic is a body DLC alt