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So got my hands on some juicy League of Legends Wild Rift models~
to my surprise, it uses PBR set up :o
Most of the high poly models, which is used for the model viewer, are around 12k-16k tris, face expressions are done via shape morphs
damn... Luffy's sleeves are in the way >_>
Dhalsim on the other hand... PERFECT
Well luckily I was able to give Melia some blink expressions, sadly no mouth expressions cause of filesize~
More progress~
Emission added to staff, transparency added to gems on it, skin texture split from outfit for SSS materials, thus is now it's own meshes with transparency
Jotaro is now released, enjoy!!! Sadly again, no early access for him either like I promised, this world is very fucked up currently, but enjoy~
https://t.co/Hb9xfMhxHF
Render by: @newtj_
The 1 thing that bugs me with the XCDE models, is the lack of finger bones that XC2 had...
Like come on, lazy port ever! (Yes, they did use the original Wii model skeletons, just with extra bones added, face bones also, but never used since it's swapped with mesh morphs)
Galleom is now released, enjoy!!!
https://t.co/tJeeWcdSuF
Render by: @newtj_
Hello Melia~
Sadly can't grab textures for her lower body, tool can't open the files