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I should add that the excessive grass is because these structure sprites are specifically for the more lush vegetative biome. The structure variant for the desert biome would look more like this
Apologies for the seeming lack of progress over the past 2 months, development has slowed down somewhat due to real life issues.
As a condolence, here's some previews for the Warband raider faction's base structures.
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Not an update regarding the RTS itself, but I was looking through stuff on my HDD and came across some old sprites I did for an Advance Wars-style game. While I ended up dropping it, a lot of ideas were later folded into the RTS project.
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Some additional civilian vehicles.
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Sorry for the lack of updates in a while, I've been busy with other things.
For now, have some work-in-progress sprites for civilian vehicles that will decorate the map, and be converted into scrap resources for one of the factions.
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Lit and unlit versions of the Powerplant.
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New buildings! A (mostly complete) Barracks, and a work-in-progress of a factory and some piping structures.
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Trying out neon lights for the city buildings.
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Turns out installing a liquid cooling system to my CPU did the trick - no more BSOD!
Here’s more progress on the civilian buildings. I think I may tinker with the window lights so that only some are illuminated, since all of them being lit up seems unrealistic.
Working on structure damage frames. A very time-consuming process!
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