Dragon Samurai comms open !✝️さんのプロフィール画像

Dragon Samurai comms open !✝️さんのイラストまとめ


I was diagnosed with autism not once, but twice. I am a Gigachad amongst autistic people. The Lord blesses those who follow his commandments

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Now for CHARACTER ARTSTYLE... I mean is it any contest? Either it'd be based on Abec's illustrations or on the 1st season of the anime. And not just with faces pasted on, but fully modeled like BoTW's models. Think BoTW models but with the proportions of SAO.

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Abec uses cel shading in his illustrations and so does the anime while the scenery is still very pretty. this is necessary for our SAO game. Granted the shading in BoTW may be a bit... INTENSE... So I think it should be toned down and use less contrast.

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AGAIN BOTW is the closest to SAO in terms of aesthetic. The lighting, the textures, it's not dead on but it's as close as anything has ever been. SAO has always looked incredible in their environments and use of color, to try for realism would be a sin.

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Okay so something's been bugging me. We don't have a proper game representation of Sword Art Online the official games are fine, but unfortunately they stick too close to traditional RPGs. So I know this is gonna be a thread about how to make the best SAO game for console.

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Even Asuna looks cuter.

Sorry but 2012 was the peak for anime style. I'm a bad guy I know

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Like I want a game based on SAO's ACTUAL gameplay with Abec's art as inspiration. It doesn't even need to be officially SAO, it could be a true fantasy.

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Let's make Kirito's hairstyle a thing people. The Kirito style

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Unfortunately, my male Character designs are all too one dimensional. They're good with the sword, they're skinny, the have nice hair, and they all have a long coat. And we all know that those four things are bad.

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Okay so not sure if you would consider it an RPG but Rune Factory has my favorite character design in video games and second favorite of all time, only beaten by SAO

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