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8. I started working with @chroma_heart a year ago (time flies) on the first pieces of art for Salvage, starting with an idea I had for the cover... Here's my horrific sketch vs Chroma's expert digital work. We made concessions, but they absolutely nailed it.
It's the new year, so I wanna share something I'm working on...
SALVAGE is a game about a crew of opportunistic specialists making their way on the float the best way they know how: taking what they can from the worst places in space.
art by @chroma_heart #TTRPG
Repost with better Alt Text:
The new Tyranny of Dragons re-release cover slapps. Look at those people, the size of beetles. Hell yeah.
18. Most memorable monster/villain I've confronted in a TTRPG?
I think the Obâridan from @EsperTheBard's Emporium of Esoterica was pretty nightmarish. Two screaming heads with eyes on their slavering tongues? I don't face many "villains" in the games I get to play in, honestly.
I got advanced product images for Dragonlance today, and y'all... I absolutely love this piece from Evyn Fong.
It's the intro piece for Chapter 2
This is just gorgeous! #dnd5e
Spoiler. There's more to this dragonborn that what lies... skin deep.
ORIGINAL ART BY 44 Visions (https://t.co/iineKKFb1S) - art is for REFERENCE ONLY)
But also, what a beautiful piece.
Artist spotlight and the importance of client sketches.
Here's my doodle with vague instructions for @chroma_heart and their marvelous work for the cover of my in-development space #TTRPG called #Salvage
I really do love it and can't wait to get more of it on paper.
@TheJenya it really is the best means of transportation. Roads with no traffic in cars that can fit dozens if not hundreds of people.
I'm trying to get back into comics because so many people I know are getting into or established in that industry, and the use of bolded words drives me absolutely and completely insane.
My brain emphasizes the hell out of it.
"you think Ross W-O-U-L-D mind? if he K-N-E-W?"