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Been a couple weeks since I touched blender. Working on my anatomical model in the hopes it'll give me some inspiration to make something.
All this new Zelda stuff has me motivated. Definitely want to start working on a Ganondorf model soon, but for now I've got my eyes on them hunky Lynels ;]
Straitened his legs before retopologizing for optimal posability. I'm thinking of using shape keys to add his thiccness