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New episode: Random Encounters, Not Random Combats (episode 3)
How and why to use random encounters to tell the story of your world, foreshadow the plot, create an atmosphere, and more. #rpg #rpgpodcast
https://t.co/dL6C8un6Rc
Many players find that the way they portray their character is "too cliched", while many GMs might feel the races in their world are too "regular". In our 2nd episode we discuss a few techniques that encourage yourself and others to avoid such cliches:#rpg
https://t.co/6IqfZhycac