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More of my early pre-production work on #DreamsPS4 - this time purely conceptual drawings. These were all from around 2014 (and perhaps early 2015) when the painterly aspect of the engine still didn't exist, yet there was a big desire to try and take it in that direction.
More early #DreamsPS4 pre-production work from the dusty archives. These are from 2013 off the back of Tearaway Vita and were the first three things I ever sculpted in the old editor. Quite different to folding paper. There was no undo back then and the resolution was very low!
Here are three locations I made in #DreamsPS4 celebrating the looser end of it's potential - these were fully explorable (but could also be used for vistas). The power of the tool for pure concepting is incredibly powerful.