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TindyEdさんのイラストまとめ


Animator, Comic Artist.
tindyflow.newgrounds.com
pixiv.net/en/users/31544…

フォロー数:54 フォロワー数:308

As this new year kicks off, I wish a great time in the 23rd of the arbitrary roman calendar 2000s.
Don't let the regrets pile up, Steel up and tackle one at a time!!
See ya round, True Believers!! ^^
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The answer: She doesn't need to show all of that at the same time.
From there, you are free to experiment with cultural/themed clothing that would tie in with their personality at one point of the story or in one particular setting.

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Daisy and Syrup were harder. Their designs have vastly changed and lately is not exactly tied to what the "Land Games" felt like.
The question on Daisy was: "Design a "Berdudan-AncientChinese-Egyptian-Easter Island Princess"

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Since the early games were hardware-limited, The Nintendo chars had to be efficient in their design. It's a good idea to start from there.
Mario and Wario are the best example of polar opposite from the start. From there, you add up on the "pilot" and "treasure hunter" archetype.

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RPGs data books and concepts are a gold mine for that exercise, since every story is about bring together a clashing/ heteroclite group and making them work together.
If you can tell a story with just the general shape, vibe and posing or your character, you've nailed it.

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