Edward del Villarさんのプロフィール画像

Edward del Villarさんのイラストまとめ


Tech Artist at Monomi Park. VFX, Shaders, Modelling, Animation and Code.

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And of course a Hammer variation, because you cant have Hammergrind without hammer.

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I made this. Please find invoice attached.

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Here it is with less texture, more sketch-ure. I'm starting to think that shadows should always be filled with screenspace *something*, because that's a very pretty thing to do to shadows.

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Jitter outline: Because the noise wobble is uv mapped, it moves with the geometry, so more complicated and skinned meshes work fine without swimming. Only the outline mask is screenspace (adjustable normal/depth diff or sobel), but that could be done with a inverted hull instead.

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A time-lapse of my wife painting! No, not digital painting on an ipad with procreate, but old school - with hairy sticks smearing coloured mud onto cloth stapled to wood. The best kind of painting.

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Custom vertex streams in Unity's particles means I can now stretch them based on velocity! In shader!

I'm not sorry for this gif. At all.

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First pass at flowing rivers and a waterfall. Second pass will add particles and a panning alpha to break it up more.

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