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@Worthless_Bums @ChurchOfCordite And of course a Hammer variation, because you cant have Hammergrind without hammer.
Here it is with less texture, more sketch-ure. I'm starting to think that shadows should always be filled with screenspace *something*, because that's a very pretty thing to do to shadows.
Jitter outline: Because the noise wobble is uv mapped, it moves with the geometry, so more complicated and skinned meshes work fine without swimming. Only the outline mask is screenspace (adjustable normal/depth diff or sobel), but that could be done with a inverted hull instead.
A time-lapse of my wife painting! No, not digital painting on an ipad with procreate, but old school - with hairy sticks smearing coloured mud onto cloth stapled to wood. The best kind of painting.
Custom vertex streams in Unity's particles means I can now stretch them based on velocity! In shader!
I'm not sorry for this gif. At all.
First pass at flowing rivers and a waterfall. Second pass will add particles and a panning alpha to break it up more.