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Me when I detach one Xyz material to turn all face-up monsters on the field into a selected attribute, and monsters in my opponent's possession cant activate effects or attack (as a quick effect)
Worked on this cute little animation over the past couple of days. Learned some neat animation tips that i'll try to integrate on the next try. for now, enjoy an Andria :)
workin on a new design, let me know what you guys think! if you have any questions too, let me know