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Mаstօԁοո: kitsunegames.com/m/eniko @[email protected]
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previous thread started getting too long. anyway here's a gif of randomly generated asteroids rendered using signed distance fields and raymarching https://t.co/eKGrRjxlwX

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starts having some issues if i deform the sphere too much :/

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yeah if i take the minimum of the difference and the fixed step, and play around with the number of steps and epsilon it actually starts working pretty ok

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ah yeah looks like you may be right, i'm stepping at the minimum of the fixed step or the height difference at the current position, and that removes the banding at lower step sizes

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got my faux-3D perlin noise going on the GPU, noice

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