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For example, the man in the green, holding the ferret is Domingo Borgia, and he was painted in reference to Leonardo's Lady with an Ermine.
All the others were painted with various references and callbacks in mind!! OwO/
My favorite part about working on this project was sneaking all the art history references I possibly could, while also drawing from real historical references of the notable names depicted, and hiding little secrets in every portrait that denotes that something might be wrong...
I'm a freelance Illustrator running my own small business, who loves to indulge in art history more than she realizes oh no
#VisibleWomen https://t.co/mHw6uIeTxA
They had traveled together all this time, through life and death, searching out the threads to this strange mystery. A relationship would be formed, changed by the interactions and dialogue and choices therein. It would be different every time you played, but in the end...
It would be up to Ainsley and Preston to fight together, to convince these twisted bloated ghosts to let go of the poison they've latched onto, convince them to move on and find peace. Depending on how you fight and interact with him, Ainsley will change tactics; dps, defense.
@fayren What's that, you ask? The ribbon in Preston's hands, the one that matches the ribbon in Ainsley's hair? He wore bells so that Preston might know where he was. As a ghost, he still has those bells, ringing whenever he moves, and Preston uses the ribbon left behind to summon him.
@fayren Once a room was learned, you would be able to traverse it easily again, but spending too much time away from it would render it back into darkness. Again, you would have to explore with Ainsely as your guide.
If I do another illustration with purple as it's leading color I'm going to break my own hand. This is a reminder to myself.
Found a bunch of ideas that I gave up on. O wO It's interesting to look back and see what my mind was constructing at the time, how it thinks.