//=time() ?>
2/ ...on Heavy Rain ; since 2007, QD had grown a lot and the atmosphere had changed. I felt less comfortable there, I don't know why. Maybe the environments to be designed on this game were less interesting to me than the Philadelphia rough areas in Heavy Rain.
1/ In 2011, I'm working on another game from Quantic Dream, "Beyond, two souls".
Overall, it was about the same job and the same pre-prod time as Heavy Rain (about 100 concepts), and I was happy to participate in this project too.
However, I had less fun than...
Soon after Fantomas, in 2010, I worked on several video game projects at Darkworks, directed by my friend Florian Desforges. To keep it short, I show you here an underwater architecture design that has some Lovecraft vibes, as well as a creature design.
[EDIT : I split the post in two parts, to avoid confusion.]
1/ In 2009, I met the director Christophe Gans (Brotherwood of the wolves, Crying freeman, Silent hill). This is the beginning of a fruitful collaboration of several years.
The first of his projects on which I work is...
1/ In 2008, I start my collaboration with MPC (The moving picture company), where I will do post-production concept-art, i.e. visual research for the FX of the films, once the shooting is over. Creatively, it wasn't always exciting, because these huge productions are very...
1/ At the end of 2007 and most of 2008, I worked on the game "Heavy Rain" at Quantic Dream. This is the project that made me become a full time concept-artist. The duration of the job and the variety of images to produce really allowed me to improve my technique. It was also...
A new poster at @FrenchPaperArtC ! It's been a long time!
The cover of "The Dunwich Horror", quite simply! 🦉🦇
Limited edition (120 numbered and signed copies), Fine Art 250gr paper, format 70x50cm.
You can order it here:
https://t.co/bVu0Fm2xxV
#lovecraft #cthulhu #poster
Je sais que sur certains exemplaires de "L'abomination de Dunwich", une fine poussière blanche est parfois visible en haut de certaines pages, qui ne part pas si on passe le doigt. En fait, il suffit de passer un coup de sopalin sec, qui est suffisamment rêche pour (...)
[HUMAN GENERATED ART]
Less than a week before the release of "The Dunwich Horror" (french version) illustrated by yours truly ! 😃🤘
In the meantime, here is one of the inside pages. (1/3)
#lovecraft #dunwich #cthulhu #illustration #painting