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It’s unlikely we ever get an Ultimate Universe in the MCU, I think it might confuse audiences too much. But I would love to see alt versions of some of the #MCU heroes pop up (played by different actors & looking wildly different) in this new multiverses phase we find the MCU in.
@KelvinvanHoorn There’s something about super crisp lines around objects and shadows I just love, mixed with pastel colours and subtle fog… you have my dream aesthetic and I keep making stuff and it never quite reaches the exact “look” I’m going for. But hey, maybe one day!
@KelvinvanHoorn Damn, I’ve been trying to create a similar effect in Unreal and/or Blender for years. I love the art styles of games like Sable & Unexplored 2 & being a fan of Moebius’ artwork. I’d love to just have a solution that “just works” for object outlines, shading & outlined shadows.
"There are those who said this day would never come. What are they to say now?" #Halo2 @Halo #Throwback #Halo
@KatieNorris53 @3hotcheetosb0i My sexy curves are more like the right side of this image.
I've been slowly testing 3D Scanning real world objects... with varying results. With the new #HaloInfinite statue in my possession I decided to try it out. Here are my two attempts... I think you can see the improvements in my approach in V2. #Halo #3dscanner #3DScanning
@csims314 I have yeah, it's really great. I just haven't been able to recreate the shader from a few years ago in unreal recently. I'm not a coder/shader guru, I'm a 3D Modeller/Animator so trying to figure it out is tricky. This is what I had a few years ago:
@Tekka_Croe I remember back when Destiny was going to be more of a fantasy game - it gave me those vibes...
I’ve seen a lot of people doing this - making a team of Pokemon based on your birthday.
23/06/92 Creates an interesting team of 3 that’s for sure.
#Pokemon https://t.co/SzDVUUsAYN