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@molegato A bit Late and one of my more high poly models, but quite proud of this one ~
(2020 tris)
Blood doesn't utilise this enough when making things but it's inspiring how a lot of older , even really high budget games, have artists clearly not wanting to deal with UV unwrapping ,and have pretty, soft colors and gradients for everything, with an occasional detail (eg.: SA1)
Details
(2020 tris(very unoptimised), 256x256 texture resolution, lots of hours of work ;;)