Shitty #spineanimation gif while I practice rigging 👌🏻👌🏻👌🏻
@AisforInterval @Pink__Ferret The designs you see, with simplified feet/round edges/low numbers of hair and feathers, are to make the designs easier to animate, in the show and in the game. Because, these designs DO exist:
@gwaesha Than angles! It’s likely all in the name of improving animation and making designs more appealing over time. They aren’t all “simple”- but they carry a better underlying structure than, say, Geodude, and it shows in their 3D models. See how the newer design translates easier?
@gwaesha Hey,it’s cool you found this!💚i Also included a second side note: how they simplify the designs for TV animation. Those illustrations are the official game sprites-they have more detail than something that needs to move! The rare exceptions were cinematic shots, & static shots.
@Mega_Arcanine1 One more side note- these are the official game illustrations. I guarantee you for animation, in the television show, none of those Pokémon have that exact level of detail with the exception of specifically cinematic scenes or held frames.
I’m trying to use June to maybe work out of such stiff coloring and render a little bit...? Here’s something for #junicorn2019 ! They’re new to the world! We’re gonna follow their life throughout the month of June! Name ideas at all? :)
Hey Twitter! Here’s a cool thing that I get to do!This Thursday, I’m giving a talk on my approach to design at the No Future Cafe :) I’d love if anyone in the area wanted to come through and check it out! We’ll be designing characters this week to rig in a 2D software in June. 💚