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I like building up the comp from simple laters (Shadow/ Depth / UV / Motion / Normals). Mostly because Im terrible at 3D rendering.
@houstonnotmark @BMooreCreativ @bgundell @DakotaDinos So, I would use white for edge and strong highlights and maybe use the blue to pick out brow / cheek / and some rough jaw line, will help make it less seal like and give it some fur texture.