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I use a prop_static version of the Heavy.mdl as a scale reference for doorways when i map and i've only just realised his eyes follow me around the viewport... #leveldesign #gamedev
Finally got alpha_01 ready for testing. God this was a slog to get ready. #leveldesign #gamedev #indiedev
Bob Ross inspired me to make something, so here's a pixel Max from @LifeIsStrange @DONTNOD_Ent #pixelart #indiedev