//=time() ?>
Great tip that also works in Zbrush for things like drawing a mask, drawing a selection, placing an Insert Mesh from an IMM Brush https://t.co/R9TooZP8Mf
Utilizing that Insert Mesh Curve trick to get quick curve tubes around Zelda's clothes. Had to tweak them a bit after they were created but it's a lot easier than trying to draw out the curve manually and mangling it.
WIP on one of the many many projects I've started and have been working on the last month
Hey! I'm George! I'm a 3D Artist who creates 3D models for digitally sculpted products & game art! I also work as a Programmer/Tech Artist in Unity/Unreal.
I'm available for freelance work & commissions so feel free to reach out!
https://t.co/CUhaeAVH9I
https://t.co/7AZmVoQG43
Credit to @mrjakeparker for the original art
Give him all the praise, his work has heart!
Here is his website, go and give it a look!
Go support his work, and buy his books!
https://t.co/uUIFyrkmGs
https://t.co/wwY2lI5j66
We finished off with lots of subtle shape improvements for Slippy. Definitely feeling like he's looking better. Can't wait to wrap this guy up so they can all be together in the final render :)
Going live with Slippy Toad sculpting! Lets get this guy finished...or close to it!
https://t.co/phh3SkYCnw
We're gonna do some more Slippy sculpting tonight around 8pm EST on stream at https://t.co/74wpCHI1HJ
In the meantime, check out Peppy who is now finished and ready to head into Keyshot :)