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The perspective was manipulated to match as close to the game’s sophisticated camera angles as much as possible, rather than strictly with how the town was literally laid out. It was such a trip to bend my brain around it, in a playful way, with constraints.
That's design, baby!
I was excited to tackle the project because it was the perfect task for me & my particular skills: I like to make h i g h l y detailed illustrations, and sometimes my work has a slightly childlike flavour; it’s relaxed, colourful & expressive.
Sometimes kinda wobbly too!
Without downloading new pics, what’s it like working with you? https://t.co/FdYmMQTjJP
Here’s the finished Sparky (from memory 🙂) from I Am Dead!
No idea what happens in any of these. Should I watch ‘em? https://t.co/1YSwFUybZi